Monthly Archives: January 2012

Kinect Air Guitar!

So recently I have been receiving emails from various people about different applications and interests in running some of the Kinect applications which have been featured in the apps section of my blog. Many people have been having common problems … Continue reading

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January – BETT and LWF – WHAT A MONTH!!

BETT 2012 The has got to have been one of the busiest months of my life! A few weeks ago I was lucky enough to be invited to attend and present for Microsoft at the BETT show. I had the … Continue reading

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Punching Numbers–Prime Numbers Game

So I was watching TV the other night and they were talking about money and the economy and someone kept saying, “when you punch numbers”. I understood what they were talking about but Ironically I ended up watching Rocky shortly … Continue reading

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Code Academy–Teach your students programming the fun way

Michael Gove has been in the news recently about his announcement on scrapping ICT and changing to Computer science. In some ways I complete agree with him but I also agree with other educators when they say that this should … Continue reading

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Lesson 11–Depth Data and Skeletal Tracking

In the last lesson, I showed you how you can program the Kinect to change the colour of the depth data and how you can show that your character is active. In this lesson I wanted to show you how … Continue reading

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Lesson 10–Playing with Depth Data

So I wanted to show people how they could use the depth data to show the active player in their game or application. Now I understand that I haven’t gone into a lot of detail about the code behind what … Continue reading

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Using the Kinect and XGames to teach “Control”

In my lesson today I wanted to get students to come up and learn using the white board. I wanted students to try and interact with flow charts using the Kinect SDK. In ICT we currently use a piece of … Continue reading

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