Lesson 11–Depth Data and Skeletal Tracking

In the last lesson, I showed you how you can program the Kinect to change the colour of the depth data and how you can show that your character is active.

In this lesson I wanted to show you how you can program the skeleton so that it also works with depth. You will learn how to change the size of the ellipse based on how close you go to the screen. You will also see what the value looks inside a text box. This is a 3rd dimension for Kinect.

When using the Kinect SDK you have 3 values you can control. X and Y which control up,down,left and right. You can control a 3 dimension which is called Z. This is what you’re learning about in this lesson.

In order to do this task, you will need to download the source here.

Kinect Skeletal Depth Data
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About Raymond David James Chambers

I am the Lead teacher of computing at Brooke Weston Academy in Corby Northamptonshire. Previously I was the head of IT/Computing at Uppingham Community College. In 2015 I won the Gold National Teaching award for Innovative use of technology. I also won the 2015 Young Game Bafta - Mentor award. I'm keen to help students achieve their best and like to give them opportunities to do this. I have a passion for teaching and I enjoy meeting other people and sharing their ideas. I have a keen interest in games development as well as developing the use of ICT in classrooms across the curriculum. In my spare time I teach Irish dancing. I have been Irish dancing since I was 11. My highest position was 14th at the world championships 3 years running and 2nd at the Great Britain Championships in 2006.
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