Kinect Lesson 7 – Adjust Mouse Cursor (Kinect SDK Commercial V1)

Hello there to all of you Kinect fanatics. As some of you may have noticed, a lot of my lessons do not work anymore. There have been some issues with migrating the samples over to the new SDK (The full release).

I can now confirm that I have modified lessons 2,3,4,5 and 7. Lesson 6 does not need to be edited because it is a simple how to which is still very much relevant.

You can download all of these new sample files from here: > Source Files for full SDK and you can unzip them.

Here is the next video:

Kinect Lesson 7–Adjust The Mouse

About Raymond David James Chambers

I am the Lead teacher of computing at Brooke Weston Academy in Corby Northamptonshire. Previously I was the head of IT/Computing at Uppingham Community College. In 2015 I won the Gold National Teaching award for Innovative use of technology. I also won the 2015 Young Game Bafta - Mentor award. I'm keen to help students achieve their best and like to give them opportunities to do this. I have a passion for teaching and I enjoy meeting other people and sharing their ideas. I have a keen interest in games development as well as developing the use of ICT in classrooms across the curriculum. In my spare time I teach Irish dancing. I have been Irish dancing since I was 11. My highest position was 14th at the world championships 3 years running and 2nd at the Great Britain Championships in 2006.
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7 Responses to Kinect Lesson 7 – Adjust Mouse Cursor (Kinect SDK Commercial V1)

  1. james ahmes says:

    hi there ray
    really great stuff in here, keep it up 🙂
    i got 2 questions
    1- how can i get the skeleton template ?
    2- is it possible to emulate this mouse aproach ( ) ? the box makes it easier to track and pan


  2. Joel says:

    HI Ray.
    Thank you for your lesson.
    I have a two question.
    1. Mouse is controled by right hand, So Mouse’s active space is limited. I want to make mouse activate all background. and Mosue speed problem. How can i?
    2. Can I turn n and turn off Mouse control?

  3. jeffery says:

    http://kinectmultipoint.codeplex is my project with kinect and it actually emulates a real mouse as if it were a plugged in device but requires the device to already have a device driver because in reality its just creating the device with help of device driver. The code is only for educational or non-profit purposes but please modify but requires the device codes for a generic mouse which wdk forum guys should be able to tell you if you didnt read the docs on the page or implement something different. But so far i just pass x,y coordinates and do left clicks in input report (left mouse click down 0 and up 1). My project is more for emulating multiple mice for each person on kinect as a need for an experimental project i started at work.

  4. jeffery says:

    also, working on emulation for smartboard and more information about that can be found here:

  5. I want to use this code in windows Game(4.0) :XNA, if you don’t mind, could you let me know How I can fix this code for them!!! plz!!

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