I must say… I love having half-term! It’s given me more chance to catch up on all the things I want to do with Kinect! Here’s one of the next advances in the Kinect SDK. Dynamic Gestures! Forget static hand movements… this is going to be a thing of the past!
Up until now, A lot of my Kinect Applications for educational use had been really static and some of the programs did not really allow students to jump around and get more active. Through browsing a lot of different websites I had noticed that a lot of people were looking for the algorithm and a lot of people wanted to do the same thing.
http://kinectdtw.codeplex.com/ – I used this website, however the problem I came up against was that the code was only available for BETA version’s of the Kinect. It left me wondering why no one had adjusted it to fit the new version. Having adjusted and played around with it a little, I figured out how to record the Gesture and output it to a text file. I am now in the early stages of developing a maths game that allows students to “FLAP” their arms to tell the program that they should be subtracting and the student can also “CIRCLE” their right arm to say that they are adding.
Although the video lags a little, you can see that the program is telling me when I am correct or incorrect. The gestures are more interactive.
The project is in it’s early stages. I have been having some problems with height difference and I must thank my fiancée for being a crash test dummy during this. It is also very plain looking at the moment but there is going to be a more fun interface with menus when completed.
Download the DTW Kinect 1.5 file from here. You will need to import the reference file from your “Program Files/Microsoft SDK’s/Kinect/….” folder if you want to run it with the new SDK.