Category Archives: Maths

6th Day of Christmas–Shared Programming through the browser

Today’s lesson comes courtesy of the website codeshare.io while thinking about ways to engage pupils with computer programming, I started thinking that it would be a great idea for students to do some paired programming without having to sit at … Continue reading

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Python Posters – Ready for Computing?

So as part of next year’s computing curriculum. I mentioned briefly that I would be planning on producing some resources to help other teachers. Here are some useful resources to help you and your students. In our classrooms we are … Continue reading

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Another day of coding, Another App

With the U.K hour of code being explored this week, I’ve set my students the challenge of collaborating with their teachers to come up with some apps for lessons. Although many of them have made apps to help the lesson, … Continue reading

Posted in Appathon, Computer Science, Education, hour of coding, Maths, partners in learning, Programming, TouchDevelop, Uk hour of code, windows 8 | Tagged , , , , , , , , , , , , , , , , | 1 Comment

An App A Day….

So yesterday I featured two apps produced by students while I was at the launch of the UK Hour of code! Today… here’s another. Student Dawid Czajka is 13 from Uppingham Community College and developed an app after coming to … Continue reading

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From WordPress to App…

So recently, you might have noticed that I’ve started to have a bit of an obsession with Windows 8 Apps. I’ve been making a lot of apps using the TouchDevelop platform. I had been teaching my students how to build … Continue reading

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Touch Develop–Scheme Of Work In Practice

If you’re a teacher in the UK, you will know all about the changes happening. You will know all about how ICT is becoming Computing. I originally achieved my degree in computer science and welcome this change but I know … Continue reading

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Kinect Maths–Early Stages / Source Code

You will remember a month or two back, that I started working on a Kinect Game. The idea of the game was to use more active gestures to answer questions in Mathematics lessons. To use the game, students will calibrate … Continue reading

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