Tag Archives: Kinect tuts

Lesson 11–Depth Data and Skeletal Tracking

In the last lesson, I showed you how you can program the Kinect to change the colour of the depth data and how you can show that your character is active. In this lesson I wanted to show you how … Continue reading

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Lesson 10–Playing with Depth Data

So I wanted to show people how they could use the depth data to show the active player in their game or application. Now I understand that I haven’t gone into a lot of detail about the code behind what … Continue reading

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