Tag Archives: KinectTuts

Kinect Lesson 7 – Adjust Mouse Cursor (Kinect SDK Commercial V1)

Hello there to all of you Kinect fanatics. As some of you may have noticed, a lot of my lessons do not work anymore. There have been some issues with migrating the samples over to the new SDK (The full … Continue reading

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Kinect Lesson 5 – Adjust Angle (Kinect SDK Commercial V1)

Hello there to all of you Kinect fanatics. As some of you may have noticed, a lot of my lessons do not work anymore. There have been some issues with migrating the samples over to the new SDK (The full … Continue reading

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Kinect Lesson 4 – Update Image (Kinect SDK Commercial V1)

Hello there to all of you Kinect fanatics. As some of you may have noticed, a lot of my lessons do not work anymore. There have been some issues with migrating the samples over to the new SDK (The full … Continue reading

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Kinect Lesson 3 – Update Text Box (Kinect SDK Commercial V1)

Hello there to all of you Kinect fanatics. As some of you may have noticed, a lot of my lessons do not work anymore. There have been some issues with migrating the samples over to the new SDK (The full … Continue reading

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Kinect SDK Lesson 2 (V1)–Gestures

Hello there to all of you Kinect fanatics. As some of you may have noticed, a lot of my lessons do not work anymore. There have been some issues with migrating the samples over to the new SDK (The full … Continue reading

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Lesson 11–Depth Data and Skeletal Tracking

In the last lesson, I showed you how you can program the Kinect to change the colour of the depth data and how you can show that your character is active. In this lesson I wanted to show you how … Continue reading

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Lesson 10–Playing with Depth Data

So I wanted to show people how they could use the depth data to show the active player in their game or application. Now I understand that I haven’t gone into a lot of detail about the code behind what … Continue reading

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