Tag Archives: Kinect Mouse

Whac-A-Mole for Kinect–Prime Number Edition

Through the Easter Holidays I decided that I would have some fun programming the Kinect SDK and I thought that I would try some new things out. I had a play around with random position of items and I thought … Continue reading

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Kinect Emulator–For Kodu FULL RELEASE!

Back in December, I started showing some early phases of something called “Kinect for Kodu”. It was a basic emulator which involved lots of different features including speech recognition. A few people have contacted me with regards to the use … Continue reading

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Taking it Globe–Shout Webinar–using the Kinect SDK to create applications for learning

Want to give your students a voice? A voice of leadership? A voice that needs to be heard? Help them shout! Shout connects educators with rich content, tools and expertise that get students to take action on global issues. This … Continue reading

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Punching Numbers–Prime Numbers Game

So I was watching TV the other night and they were talking about money and the economy and someone kept saying, “when you punch numbers”. I understood what they were talking about but Ironically I ended up watching Rocky shortly … Continue reading

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Lesson 11–Depth Data and Skeletal Tracking

In the last lesson, I showed you how you can program the Kinect to change the colour of the depth data and how you can show that your character is active. In this lesson I wanted to show you how … Continue reading

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Lesson 10–Playing with Depth Data

So I wanted to show people how they could use the depth data to show the active player in their game or application. Now I understand that I haven’t gone into a lot of detail about the code behind what … Continue reading

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New Kinect Orchestra on BBC NEWS!!

Last weekend I got speaking to Gareth Ritter at Willows High School in Wales. He has been a keen user of many of my Kinect Applications and like me has a passion for using the Kinect to engage students. One … Continue reading

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