Tag Archives: Kinect Tutorials

Kinect Maths–Early Stages

In my last post, I talked about developing a Maths game which allowed you to record and use your own gestures for playing the game. The example I gave was that you could flap your arms around to select the … Continue reading

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Lesson 9–Speech Recognition Update

A lot of people have requested speech recognition updates for the new version of the SDK. I know from personal experience that this caused me a lot of trouble and I have been trying to find a simple way of … Continue reading

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Kinect SDK Full Release!–Shout Application!

You didn’t think I missed this did you….? So it’s been a week ago today since Kinect launched the Kinect for Windows! Now normally I would be one of the first to be crazy about this and I would have … Continue reading

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Taking it Globe–Shout Webinar–using the Kinect SDK to create applications for learning

Want to give your students a voice? A voice of leadership? A voice that needs to be heard? Help them shout! Shout connects educators with rich content, tools and expertise that get students to take action on global issues. This … Continue reading

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Kinect Air Guitar!

So recently I have been receiving emails from various people about different applications and interests in running some of the Kinect applications which have been featured in the apps section of my blog. Many people have been having common problems … Continue reading

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Punching Numbers–Prime Numbers Game

So I was watching TV the other night and they were talking about money and the economy and someone kept saying, “when you punch numbers”. I understood what they were talking about but Ironically I ended up watching Rocky shortly … Continue reading

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Lesson 11–Depth Data and Skeletal Tracking

In the last lesson, I showed you how you can program the Kinect to change the colour of the depth data and how you can show that your character is active. In this lesson I wanted to show you how … Continue reading

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Lesson 10–Playing with Depth Data

So I wanted to show people how they could use the depth data to show the active player in their game or application. Now I understand that I haven’t gone into a lot of detail about the code behind what … Continue reading

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Skype Using the Kinect

Before the new year, I had the pleasure of working with Dan Roberts @chickensaltash and presenting at the SSAT conference on Games Based Learning. During our presentation we spoke to Jimmy Edwards on Skype, he was at Saltash.Net. At the … Continue reading

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Lesson 9–Kinect Speech Recognition

So now that you have the drag and drop working, you might want to manipulate a text box to change each time you say something. For example, every time I say “apple” the text box will update to say apple. … Continue reading

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